Like most Mana entries, the boss fights tend to be the true highlights when it comes to combat and only main challenge players will have in their path along the way. When the hero teams up with another NPC they’re able to fight alongside one another and even allow another local player to jump in for co-op. As they continue to use their chosen weapon they will gain more skills and abilities, some of which rely on certain combinations to be unlocked which creates a nice sense of creativity when one is unlocked. From the very beginning players will select one of many weapons, but can purchase others later along their journey. The combat is most similar to the original Trials of Mana for the SNES, wherein players run into enemies and begin a combat scenario against the surrounding monsters. There’s even a new option to turn off enemy encounters for those who just want to hurry to the end of the area they’re at instead of fighting every one along the way. This can also be a weak link for new players as some things aren’t explicitly explained on how they function, but there are useful tutorials in the menus that will help run down a lot of things for anyone confused and looking to understand how combat, map placement and other elements work together. ![]() That’s the joy of experimentation and what makes it so much fun to play through time and time again. Maybe players stick around with the rabbit-man in the starting village and help him, or abandon him for another quest they stumble across to see where that story leads them. There’s no wrong path in Legend of Mana, just many options that pull the story in different directions. On a first time through players are likely to miss things and get different story outcomes depending on the options they make, which in turn encourages replay to experience different things that can be uncovered or approach situations differently to see what the outcome is. One of the biggest appealing factors of Legend of Mana is the trial and error nature of it. This is important as areas that gain certain amounts of elemental mana types will actually change over time, but they cannot be moved, making for a lot of experimentation on multiple playthroughs to figure out what will be beneficial for progress. Each artifact also has its own elemental spirits attached to it and will affect the land around it. In order to get more the hero will need to help other characters in order to build up their world. The only important element is that artifacts must be touching another existing location so the hero can freely travel back and fourth between them. As the hero interacts with other characters they will be given more artifacts which act as new places to visit. From there the first artifact is given to them and placed anywhere on the map which creates the hero’s home. This selection will be their entire world as they build it up, but there isn’t too much cause for concern on picking a best place. Starting out is a unique and odd experience, as players are sat down to choose a position on a map they wish to begin their journey. While at first it may seem like these stories are rather disjointed and simply side quests, they are the meat of what builds into the story the hero will venture through along the way. The hero on their journey meets many unique people in need of help, and depending on the outcome will allow them to further restore the world along the way. One of the most unique aspects of this entry in the Mana series is the story is not so much a linear sequence of events, but rather a branching path with multiple stories that collide together along the way. The hero is gifted with artifacts throughout their journey which in turn add more mana and restore people to the world they once lived in alongside many villages and other locales. The story of Legend of Mana follows the chosen hero who is carrying out their duty to restore the world after the Mana tree had burnt down long ago. Now we’ve been given the chance to revisit this classic title, so how well does it stand the test of time? Legend of Mana was different from the titles that came before it, but carried fully intact the charm and love of the originals while mixing up a lot of narrative elements and adding some new combat capabilities. The Mana series got its start on the original Game Boy before going on to spawn two sequels on the SNES and finally the first entry on PlayStation.
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